![]() That’s it! So have fun, roll well, and get petrified.Gives you a slight resistance against petrification. ![]() On a failure, the creature is petrified until freed by the Greater Restoration spell or other magic. It must repeat the saving throw at the end of its next turn. On a failed save, the creature begins to turn to stone and is restrained. Upon impact, the dust puffs out 15 feet, and every creature in that diameter must make a DC 16 DEX save. This dust is powdered from the desiccated eyeball of a Death Tyrant and then poured into its very fragile occipital orb.Īs an action, you can throw this bomb 30 feet. The targeted creature must make a DC 16 DEX save. This item works exactly like the beholder’s Petrification Ray. During a long rest, if exposed to rock, stone, or other hard material, it regains 1 charge to a maximum of 4. This wand is a dehydrated and hardened eye stalk of a beholder. A successful save leaves the creature restrained. Once per long rest, you can activate it as an action.Īny one creature of your choice who can see it must make a DC 12 CON saving throw or be petrified for 1 minute. This tattoo is a stylized portrait of a medusa. Upon a successful hit, the target must make a CON saving throw of 12 or be petrified until your next turn. This can be either an arrowhead, crossbow bolt, sling bullet, or blowgun dart. I pillaged Black Citadel’s armory and found these to pass out to your table: Cockatrice Claw You can then postpone the effects until a party member gathers what they need to heal you, or stick someone in a bag of holding until you can make it to the nearest temple of healing.Īnd sometimes, like a scorned mistress of the gods, you just want to turn someone into stone. Use one of the magic items below or cast Flesh to Stone on yourself or a party member.You can wait out the danger by taking half or no damage, or have the fastest person in the party stick you in a bag of holding and run through the room. Use one of the magic items below, or cast Flesh to Stone on yourself or a party member.TO AVOID area effects lasting longer than 1 minute or more: Let’s say you are exposed to an environmental effect, like floating poisonous spores or a room shaped like a giant bowl steadily filling with acid. So, petrified does have this nifty little effect where all damage against you is halved and you are immune to poison and disease, presumably because you are a rock and very dense. How Can I Use Petrified To My (Player’s) Advantage? If you are a DM, make sure to target the Wizard with this effect. ![]() The Death Tyrant, however, requires a DEX save.Īll of which is to say that if you are a Wizard or Sorcerer, you are more likely to be petrified than pretty much anyone else, so you should be avoiding DEX and CON saving throws at all costs anyway. The Flesh to Stone spell requires a CON save, as does the Wand of Wonder. There are a limited amount of spells and magic items that can affect you this way as well as a handful of monsters. You usually get petrified by failing a DEX or CON saving throw. So, first let’s talk about how one becomes petrified and how one gets out of being petrified, and then we’ll move into taking this condition into your own hands and exploiting it. On the con side… you’re basically unconscious and totally vulnerable for a short period of time. So, immediately we see the pros and cons, right? On the pro side, you have resistance to all damage and are immune to poison and disease. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.The creature has resistance to all damage.The creature automatically fails Strength and Dexterity saving throws.Attack rolls against the creature have advantage.The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.Its weight increases by a factor of 10, and it ceases aging. A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone).
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